The Final Word

All Games:

Start: Players each draw a card and the closest to “A” goes first. Subsequent play is clockwise.

Hands: Players draw and retain 10 cards for all games until deck is depleted. All words must be a minimum of 3 letters.

Scoring: Cumulative points from all words made unless otherwise noted in specific games.

Challenges: Use an agreed-upon dictionary. If a word is legitimate, challenger loses a turn. If a word is not legitimate, player loses their turn.

No proper names, abbreviations or contractions premitted.

Opt to speed up play by imposing a 2-minute time limit for each turn.


Legal Card Moves: “Moves” are specified per game and must include at least one letter from previous turn. *Splits must include 2 sequential letters in each new word.
Add - place letters before, after, and between letters in the word on the board
Overlay - place letters on top of letters in the word on the board
Give&Take - trade a letter in the word on board for a letter in hand
Split* - splits 1 word into 2 or more as long as at least 1 of the words was changed. Game continues with multiple words in play. Points only apply to new/changed words.
Duplicate - placing the same letter atop letter in the word. In some games, duplicates are not counted in scores.

[PDF] Games and Rules


Leftovers Game — Moves Permitted:


How to Play: (2-6 players) First player spells a word from the cards in hand.

The following players must combine at least 1 letter in hand with at least 2 letters on the board in any combination to create a new word (no duplicates).

Letters NOT used (leftover) by active player are “taken” (off the board and out of play) by previous player for the points. Object of the game is to limit points scored by other players by using as many cards from the board as possible.

Players alternate play until all cards in the deck are used. If a player is unable to “create” a word during a turn, the previous player takes ALL the cards (and points) and can start a new word. Game ends when all cards are, or cannot, be used. High score wins.

Game Variation - "Use or Lose": For each word created, player receives total visible point value minus the value of the letters NOT used during turn. Highest score wins.

For questions or comments, contact: Faye Klein